Orin is the prince of the city of Atlantis and heir to the throne. He is the son of Atlanna, Queen of Atlantis. As he and his mother are flying over the Bermuda Triangle, Atlanna's necklace begins to glow and a surge of light and energy erupts from the ocean, causing cyclones which bring their plane down. Atlanna is kidnapped by a siren, but not before giving her son the necklace. He is soon discovered by a coast guard named Tom Curry, who adopts him and gives him the name Arthur Curry (A.C.). Ten years later, A.C. is charged for releasing dolphins from a marine park. His father bails him out of trouble, but gives him a stern lecture on responsibility. Later, A.C. tells his friend Eva that he felt like the dolphins were calling to him. While he's working, he is approached by a lighthouse keeper who identifies himself as McCaffery. A fighter pilot named Lt. Rachel Torres is sent to investigate the Bermuda Triangle. A.C. is also at the Triangle, and his necklace triggers another surge of light, which causes Torres to crash her jet. Brigman transports the John Doe to another facility, and persuades Torres to join his team. Brigman is looking for a connection between the disappearances of thousands of individuals, and their reappearance years later without ever aging a day.That evening, A.C. meets Nadia and she convinces him to go swimming. In the water, Nadia reveals herself to not only be a Siren, but the one that took his mother. A.C. barely escapes with a little help from McCaffery. McCaffery explains that he, Arthur and Arthur's mother were all exiled from Atlantis, and that A.C. is the prince of Atlantis. Arthur convinces Eva to leave Tempest Key for a few days, but it comes too late as Nadia injures Eva and captures Arthur. When he wakes up, A.C. finds that Nadia has also captured McCaffery and she is bringing them both back to Atlantis to be executed. Breaking free using a flask of water to enhance his strength, A.C. destroys Nadia by putting a spear through her head. The next morning, McCaffery explains that there will be more creatures that will come looking for A.C. and that he should have started his training years prior. A.C. agrees to start his training, and McCaffery leaves him with Henry IV Part 1 and Part 2 to read. McCaffery informs Arthur, who is not too keen on having to read the books, "It isn't about the ending, it's about the journey."
Powers and AbilitiesEdit
- Atlantean Physiology: Atlanteans are an offshoot of humanity and as an Atlantean, all of Aquaman's powers are at their peak while he is underwater or significantly saturated. While on land, his power levels diminish over time. Once he is dehydrated, his abilities will rapidly diminish, and more than 24hrs without contact with water will completely debilitate him.
- Atlantean Biological Adaptation: Atlanteans have biologically adapted to the deep ocean environment. For most Atlanteans, this means that they can breathe underwater, endure the pressures of the deep (among other adaptations), and can only spend a very limited time out of water. Aquaman's physiology allows him to spend considerably more time out of water before he dehydrates. Although his physical strength diminishes considerably after two hours out of water, he still possesses superhuman levels of strength, speed, endurance and durability, all by-products of his body being adapted to survive unprotected in the tremendous pressures of the ocean depths, as well as a by-products of his being an offspring of the wizard Atlan. Although other Atlanteans possess similar adaptations, Aquaman is super-Atlantean as well as super-human, and as such, has greater physical capabilities than does a typical Atlantean.
- Amphibious Nature: Aquaman, as an Atlantean, and the son of the Atlantean queen Atlanna, can breathe both water and air, but must return to the aquatic environment at various intervals; this length can be prolonged by the humidity in the atmosphere above the ocean's surface.
- Enhanced Sight: His ability to see in the murky depths of the ocean allows him exceptional night vision while on land. His eyes are adapted to see at 6,000 fathoms (or 36,000 feet below the surface of the water).
- Enhanced Hearing: several times more acute than human capacity.
- Enhanced Smell: several times more acute than human capacity.
- Superhuman Strength: Aquaman possesses superhuman strength on the order of 150 times human maximum (assuming a human max of 750 lbs, meaning approximately 60 tons) while on dry land and not surffering from extreme dehydration. His strength is more than a match for most common barriers such as wood, common metals, brick or concrete walls. Only steel reinforced barriers have a serious chance of slowing him for any length of time. He can perform standing high jumps of 4 stories (both on land and from water). His strength level increases considerably depending on how saturated he is, or when he is immersed in water.
- Superhuman Endurance: Aquaman possesses endurance and stamina that allows him to swim up to 200 mph for at least a 6 hour period without significant breaks for rest or recuperation. If he wished to extend this period of travel at reduced speeds he could "ride" or be towed by dolphins or other fast-swimming animals until he was rested. Aquaman is also capable of swimming at much faster speeds for shorter periods.
- Superhuman Durability: Aquaman's enhanced physiology enables him to withstand impacts that would kill and ordinary human. He can survive in ocean depths as deep as 20,000 feet (3.79 miles) below the surface of the water. That amount of pressure is 800 atmospheres, which is enough to turn an ordinary human into a smear of blood and bonedust. It seems that Aquaman has been able to travel as deep as 36,000 feet (6.82 miles) considering that his eyes have been adapted to see at that depth. He is not completely durable against small arms but his skin cannot be punctured with sharp objects or bullets, and is able to take a direct hit without incapacitation.
- Superhuman Speed: He is the fastest thing underwater, he is capable of swimming at a consistent speed of 150 knots (175mph) for several hours. Aquaman can travel at much faster speeds for short "sprints." He can also swim at 10,000 feet per second, or at twice the aquatic speed of sound (roughly 6800mph). It's unknown how long he can keep up that amount of speed though. With his incredible speed in the water, Aquaman is able to create giant whirlpools.
- Superhuman Reflexes: Aquaman's reflexes are superior to even exceptional metahumans and are on the order of 12-15 times faster than a normal human. Aquaman is obviously an accomplished swimmer, whose stroke form and efficiency is easily superior to any human Olympic level athlete.
- Marine Telepathy: Aquaman has the ability to communicate directly with sea life and has done so throughout most of his life. He can actually force sea creatures to obey his whims. Currently, he requests their assistance and they comply. He has chosen to continue to request since, if he forces them to comply, they will ultimately lose respect for him. Aquaman is also an accomplished telepath in general and can perform such telepathic feats as mind to mind communication, mind probes, mental domination of a non-aquatic mind, and mental attacks.
- Sonar Location: A sonar power which allows Aquaman to detect things when blinded. Aquaman can use this sonar-like sense to detect objects much as a dolphin might. The range of this power is unknown.
- Water Sense: He has a sixth sense of "feeling" flowing water over 47 feet away through any kind of surface or material and in any direction.
- Superhuman Equilibrium
- Master Swimmer: Aquaman is an excellent swimmer
- Expert Combatant: Aquaman excels at hand-to-hand combat and overall martial ability.
- Water Deprivation: Aquaman must return to water after a period of time or he will weaken.